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Posted on: April 27, 2010 3:48 pm
Edited on: April 28, 2010 5:16 pm
 

Grading the Browns 2010 Draft

Like most Browns fans I was excited for the 2010 NFL Draft. When you consistently finish 5-11 or worse it's about the most exciting time of the year other then maybe opening day.

1st Round, Pick 7: Joe Haden , CB Florida
As the Brown and Orange Nation was hoping and praying that Tennesee safety Eric Berry would fall to us at number 7 the Kansas City Chiefs made the right move for once and picked him at 5. The Browns then used their pick on Haden who was easily the best CB in the draft, and one of 3 that had a true first round grade. He's a huge playmaker in the secondary and should be a great cover corner at the next level. The lack of speed at the combine is not a great concern to me, as he was reportedly running with a minor back injury. He showed great game speed during his career at Florida which is more important than running in a t-shirt and shorts. He came to Florida as a high school QB and started as a freshamn at CB. He is physical for his size, which is my only real concern for him. At 5'10" he may have trouble matching up against bigger receivers at the next level and his physical style of play could lead to injuries. The Browns did trade for CB Sheldon Brown a few weeks earlier, but you can never have to many good corners in today's NFL. Also, considering Brown is 31 Haden will be able to take over full time by 2011. Haden will team with Eric Wright to give the Browns a great CB tandem for years to come.

Best case scenario: Haden turns out to be an Asante Samuel type cover corner, but one that is not afraid to get his uniform dirty.

Grade: B+


2nd Round, Pick 38: T.J. Ward, S Oregon
This pick had me scratching my head. I realize we need help at safety as we lost Brodney Pool and our current starters at the position projected to be Abram Elam and Mike Adams but I still would have went another way with this pick. I liked the fact that we didn't go with a QB here even with a couple of viable prospects left on the board (Jimmy Clausen and Colt McCoy). I was really hoping to address the pass rush here or add a possible starting WR. DE Sergio Kindle was my first choice and I also liked WR Golden Tate here. When Mr. Jim Brown came up to annouce the pick I was all but sure that it would be McCoy. When I heard him announce Ward I was quite surprised. The first thing I did was look into my various draft mags as I didn't read much on him before the draft. What I read made me think that this pick was defintely a reach and may have even been a panic pick seeing as a saftey went the pick before, Nate Allen (who I would have preferred). Watching Ward's tape though now has me a believer, but I still worry about the injury potential here. With a safety his size that throws his body around with such reckless abandon he is sure to get hurt, whether it be various nagging injuries that slow him down or major ones. I really believe that Ward would've still been on the board when the Browns were picking in the early part of the third. Even if he wasn't they could have picked up Morgan Burnett, Chad Jones or Major Wright in the third, all three capable of starting at safety and maybe better prospects.

Bets case scenario: Ward's best case scenario is also his worst case, in that he becomes a Bob Sanders type (who was also considered a reach when drafted) that plays the position intimidating WR's over the top and helps the run defense but also misses a considerable amount of time due to injury.

Grade: C- 


2nd Round, Pick  59: Montario Hardesty, RB Tennesee
We made a pretty big trade to get here, trading our first pick in the 3rd (pick 71) and two 5th round choices to land Hardesty. Once again I was scratching my head (it was now at the bleeding stage). Jerome Harrison had a pretty big breakout season and flashed some home run ability, espescially considering teams had no fear of our passing attack, and we traded for Peyton Hillis. James Davis should also be coming back healthy. I'm not sure that RB was a position of need, but there is also no denying Hardesty's talent. He is a classic Tennesee back, with great power and one-cut ability. I read that the Jets and Patriots were pretty high on him so that may have forced Holmgren's hand into making a deal thinking he wouldn't have been there in the third. Once again though injuries have to be considered here. Hardesty had his fair share over his college career, including the dreaded ACL Obviously he got the doctors full endorsement to make such a bold trade-up. But again, how does he help the pass rush?

Best case scenario: Like another RB from the SEC who came out of college with injury concerns, Hardesty runs an awful lot like former Broncos RB Terrell Davis.

Grade: C


3rd Round, Pick 85: Colt McCoy, QB Texas
This pick may make or break our draft. Waiting on picking a developmental QB sure seemed to pay off big here, considering most draft experts had the Browns picking McCoy in the second. McCoy comes out of Texas as one pf the most successful college QB's in the history of the game. There's no denying his leadership and toughness. He's an extremely accurate QB and is a threat to take off and run. He could become the best QB from this draft class. His weakness's are not a huge concern for the system he'll be plaing in, as you don't need a huge arm for the west coast offense. You need to ba able to make quick reads which McCoy does well. I think he'll be our starter no later than 2012 and possibly as early as 2011. I like this pick. Still, no help for the pass rush, but you can't deny the value here.

Best case scenario: Jeff Garcia, minus the baggage.

Grade: A


3rd Round, Pick 92: Shawn Lauvao, OT/OG Arizona State
Once again I was reaching for my draft mags. Once again I was dissapointed. You can't ell me that this guy, or a similar player wouldn't have been there in the 5th round. While Luavao has some nice versatility and is a power player he was definitely a reach at this point in the draft. If he starts and plays well at RG this year I will eat crow (which I hope I have to do with some of these picks). My main problem with this pick other than the reach is we still haven't addressed the pass rush. My other problem was that there seemed to be a much better player at the same position available, Alabama G Mike Johnson. I did not like this pick.

Best case scenario: He can step in and rotate at RG this year and develop into a mauling RT in a year or two.

Grade: D


5th Round, Pick 160: Larry Asante, S Nebraska
Now in the 5th round and with all the accomplished pass rushers off the board I'm okay with selecting the best available player. Asante hits like a ton of bricks and we need depth at safety. He does seem like a similar player to what we drafted in the second, Ward, but with the injury concerns for T.J. I can see Asante getting some playing time in our secondary.

Best case scenario: Asante will be able to help with our coverage on special temas and won't have to see time starting because Ward won't get hurt.

Grade: C+


6th Round, Pick 177, Carlton Mitchell, WR South Florida
Love this pick! Big, physical and fast. Most experts had him going in the 3rd or 4th round so the value is there. South Florida relies more on the running game so Mitchell couldn't really show off his skills in that offense. He does need to work on the little things, but he won't be expected to start this year. Major boom potential here.

Best case scenario: I see a lot of Brandon Marshall here, minus the drama I hope.

Grade: A


6th Round, Pick 186, Clifton Geathers, DE South Carolina
With our last pick we get a prototypical size guy for the 3-4 end position. At 6'7" and 300 lbs Geathers should be a part of our defensive line rotation and has the potential to start down the road. Has some major family ties to the game as well with a father, brother and uncle who all played in the league. Nice development pick this late.

Best case scenario: As stated, part of the d-line rotation with a chance to start down the road.

Grade: B


So those are my thoughts on the Browns 2010 draft. Some good picks, but also some reaches. I like the Haden, McCoy, Mitchell and Geathers picks. The safeties were a need, but Ward was picked too high in my opinion. Did not like the Luavao pick at all. Not sure why we made some of the deals we made (trading for Brown and Hillis then picking up those positions), and we didn't even address the pass rush. Having three really good corners will allow us to blitz more frequently though, so that shoud at least help. I know you can't really grade a draft until after 3 years, but here is my grade for the 2010 Cleveland Browns Draft:

Overall Preliminary Grade: C+/B-



 

Posted on: March 14, 2009 9:10 pm
Edited on: March 14, 2009 10:26 pm
 

MLB The Show '09

After owning and playing the '08 edition of this game, I knew what to expect when purchasing this years incarnation. Having said that, all I have to say now is.... WOW! They improved on the game graphically, statistically, and in the realism. There are still the 2 modes to play off-line in Franchise and Road to the Show, and there is also the on-line potion. I'll get to each part of those in this review.

My favorite mode for all sports sims has always been the franchise modes. In The Show you get to control every aspect of your franchise, from the way the team trains to the price of the hot dogs. It is extremely indepth and could be quite overwhelming for the casual fan. When starting your franchise you first pick a team. I chose the Red Sox, of course, and off to spring training I went. After looking over my roster, I was excited to see that they finally added 40 man roster control to the game. This means that there are now waivers as well as a Rule 5 draft in the off season. I tinkered with my line-ups and pitching staff and off I went to my first game. The first of the mprovements I noticed in the gameplay was that players now threw the ball with a bit more urgency. One of my biggest complaints last year was that if there was 2 outs with a runner on first base and the batter hit a ground ball, if you tried to throw to the force out, he would lacksadaisically toss it there and the infielder that should have been covering that base would just stroll to it. This was frustrating because more often than not the lead runner would be safe. They've corrected that this year, as the man covering hustles over to the bag now, which is great. However, the outfielders can still be somewhat "lazy" which leads to some frustration. The graphics flow as smoothly as I've seen in a sports title. The cut scenes are pretty, but do get repetitive after a while, but when they do you can turn them off. The play by play is basically the same as last year, with Matt Vasgersian, Dave Campbell and Rex Hudler. They can get a little tiresome and I hope they change them out next year. One neat feature this season is that you can now take music off your PS3 hard drive and add it to the game for custom batter walk up songs and relief pitcher entrances. It's pretty cool to have Big Papi walking up to the plate to "I'm Too Sexy" by Right Said Fred. You can also use your bluetooth headset to add your own custon cheers and jeers when certain players come up to bat. This adds a lot to the atmosphere of the game, having the chowdawheads yelling "A-Roid, A-Roid" when Alex Rodriguez comes up to hit. But back to the franchise, I played through my starting rotation, giving each a spring start, but was eager to start the regular season, so I simmed the rest of the spring and went to opening day. The stadiums look amazing. They have Fenway down to a tee. It looks great. The first thing I did after I started my season was look over my financials. I decided that I didn't want my multi million dollar players taking the Durham Bulls team bus on their road trips, so I went to a bank and took out a large loan to afford 1st class airfare for my players to travel. This may sound a bit frivolous, but the different modes of transportation affect your players mood and fatigue. This game is that realistic. After 11 games my beloved BoSox are sitting at 6-5, ugh. I've tried to trade Julio Lugo, but not many teams are interested in him, and I haven't played enough to really see where I need to get stronger. All in all, franchise mode is top notch!

The Road to the Show mode is basically the same as last year, where you create a player and go to spring training with the team of your choice or allow yourself to be drafted. I created a 6'11" 1st base giant and called him El Gigante. I was drafted by the Angels and went to training with them. It's a neat mode for the fact that you only play the parts of the game that your player is directly involved in. The games tend to fly by, and after an hour I alredy had 11 games played. I am hitting .347 but with no power, as when you start you only have limited abilities. I'm assuming I'll be sent down to AA or AAA after the spring, but we'll see. Having this game mode basically makes it feel like you're getting two games for the price of one.

The only sore spot for this game is the online portion. There is way to much lag in this game to enjoy playing it online. What bothers me is that this was a problem last year and they did nothing to fix it. In a game of timimg like baseball, especially this one where you have meters to hit to get your accuracy for your pitches, any amount of lag is unacceptable. This may be a big reason for some people not to buy this game, as there are a lot of online gamers now.

If the online wasn't so bad this would be a must buy game for EVERY video baseball game fan but if playing online is really really important to you you may want to wait to see if they fix it with a patch or something. If you're like me and love playing franchise modes, I can't stress it enough, GET THIS GAME! I know some people who have actually bought a PS3 just for MLB The Show '09, it's that good. Final rating: 9.5 out of 10 (If the online worked properly it would easily be a 10).

 

 

 

Category: MLB
Posted on: November 26, 2008 2:17 am
Edited on: November 26, 2008 2:20 am
 

Ramifications of Signing Teixeira

As a Red Sox fan, I've stated a few times in the past week my desire for Theo Epstein to sign Mark Teixeira. I would love to have a 28 year old switch hitter just entering his prime play first base for us. Having looked at this only from an "on paper" perspective, I've started looking at it from a few different points.

First point I'll get to is this. Why will this be Tex's 4th team in the last 3 years? Is it because he is, as some have suggested, a "clubhouse cancer"? If so, this really affects my view of this potential signing. Didn't we just get rid of one "cancer" (see: Ramirez, Manny)? Why would we bring in another? I have to assume that if Theo does sign Tex, that this has to be false because Epstein, being one of the better minds and young baseball people out there, would not replace one malcontent for another.

Next, how do we adjust our infield to accomodate another gold glove 1st baseman? Obviously, we'd have to make a move or two here. The obvious one is to move Kevin Youkilis back to 3rd base, where he played in the minors. Then we would have to move Mike Lowell, who we just re-signed last year, to another team. With his injury/ health concerns from this past season, we will most assuredly not get fair market value, but then what is fair value for a 34 year old 3rd baseman? If we do trade Mike, I'm also sure we'd have to eat some if not most of his salary.

Another aspect to this is what effect will it have on one of our top prospects? Lars Anderson is one of the top 1st base prospects in MLB, and he is potentially ready as soon as mid 2009. Now, he's only 20 years old (born Sept. 25/ 1987), so we could take our time with him and give him a full AA season followed by a full AAA season. Also, he'd be available to spell David Ortiz, as from what I could tell Big Papi seemed to be on his last legs this past season.

The last aspect I'd like to look at is this. With Teixeira being a Scott Boras client will we be more likely to overpay to bring Jason Varitek back, also a Boras client, to try to sway the agent like we did with the Daisuke Matsuzaka/ J.D. Drew sigings a couple of years ago? We do need a catcher, but I do not want to sign Tek to a contract longer than 2 years. Boras is looking for 4 years for Varitek, and reportedly also seeking Jorge Posada money. Posada is not worth the contract he signed, nor is Varitek. I would much rather try to get a younger catcher to replace Varitek (Jarrod Saltalamacchia, Ronny Paulino, and I read that the Dodgers may be shopping Russell Martin, but they are denying that). A few here on CBS Sports have suggested that the Sox may both sign Varitek and trade for a young catcher, who Tek could then mentor for the next couple of seasons. Not a bad idea, but not likely.

Still, even with all these questions, I drool at the tought of having an averyday line-up that would look something like this:
1. Jacoby Ellsbury CF

2. Dustin Pedroia 2B

3. David Ortiz DH

4. Mark Teixeira 1B

5. Jason Bay LF

6. Kevin Youkilis 3B

7. J.D. Drew RF

8. (insert catcher here)

9. Jed Lowrie SS

That looks like a championship caliber line-up to me, not to mention one that should stay together for a few years, as they are all young, save Papi.

 

 

Posted on: November 25, 2008 2:21 am
 

Umm... Where's the D?

Has anyone noticed the NFL scoreboard from this past week? My God, have NFL teams forgot how to play defense? Look at the scores; 48-28, 54-31, 37-29, 45-28, 35-22, 51-29, etc, etc. Wow! The average score for an NFL team this past week was 26.16 points. The average score for the winning team was 34.5 pts. This seems really high to me. Of course, my team the Cleveland Browns scored 6 points, but then again they were up against the staunch defense of the Houston Texans (sarcasm should be noted). Did Roger Goodell send out a memo requesting teams to only put 10 players on the defensive side or something? I know that the league is putting more emphasis on the pass, and I think this is a big reason for the scores. Not only were teams lighting it up on the offensive side, but how many interception returns for touchdowns were there? I can count about 3 off the top of my head (the Bills Leodis McKelvin, the Ravens Ed Reed, the Buccaneers Ronde Barber). With all the passing now, defenses are getting more opportunities to score off the pick as well. Now, I guess the question is this: will this be a trend or an aberration? My mind says this is a trend, while my heart hopes it's an aberration. I'm already longing for the days of smashmouth football. Where have you gone Jim Brown?

 

Posted on: November 22, 2008 2:21 am
 

Best moves we never made

So I'm sitting here in the middle of a snow storm (stupid snow, who invented snow) and I was thinking of the Hot Stove rumors involving the Red Sox. I really do hope we sign Mark Teixeira, but that's not what I'm thinking right now. I'm thinking of how in the last few years we had huge deals fall through, and how we ended up being a better team because of this. I remember in winter '03 how we were supposed to land Alex Rodriguez, and all it was going to cost us was Manny Ramirez and us paying half of Manny's salary. I also remember how angry I was that the deal didn't happen and then the Yankees swooped in and landed A-Rod for Alfonso Soriano. Looking back on this now, I sure am happy that this trade didn't work out for us. Had it happened would we have won the World Series in 2004 and 2007? Probably not. Next, looking back at last year we offered a package of Jon Lester, Jed Lowrie and Justin Masterson for Johan Santana. WOW! Am I ever glad that this one didn't go down. Lester looks as if he might be almost as good as Johan now, plus Lowrie is going to be an above average shortstop and Masterson was masterful out of the pen last year, with great promise as a starter. I bet the Twins are kicking themselves now. Imagine how much better they would have been with these players? I don't think there would have been a race in the central, as these 3 would have easily given them 5-10 more wins on the season and there would have been no one game playoff against the White Sox. It's funny how some of the best moves are the ones you don't make, eh?

Posted on: January 26, 2008 12:25 pm
Edited on: January 26, 2008 12:27 pm
 

MLB '08 The Show for PS3 (Wow!)

All I can say is that if you like baseball video games you might want to purchase a Plastation 3 this March. That's when Sony is releasing the 2008 incarnation of MLB The Show. This game looks phenomenal. The graphics (which unfortunately I cannot post here, but here's a link: http://ps3.ign.com/objects/142/1
4223575.html ) look amazing. The detail in the faces are truly lifelike. When you see David Ortiz coming up to bat, you know it's him. When you see Mike Lowell in the field, you know it's him. And the list of features, well I can't begin to name them all. Luckily for me I can copy and paste them for you though:

   

Road to The Show 2.0 – To deliver the closest experience possible, next to actually trying to make it in the Majors, MLB 08 THE SHOW introduces a more immersive Road to The Show mode. As gamers attempt to make a starting line-up in the Big Leagues, playing on both offense and defense from a custom-created player’s perspective, a more robust dynamic goal system and a new career advancement system will determine when a player is eligible for a promotion. Now, advancement goals related to the player’s attribute target level will be provided to get the player to that next level and those goals are based on the player’s attribute level and statistical performance. Also, Road to The Show 2.0 adds a new statistics screen that will display a player’s current seasons’ statistics. Additionally, custom-created players are more interactive. As a position player, gamers will be able to further adjust that players positioning, catchers will occur more defense situations, and pitcher’s will now experience mound visits with user interaction – all making Road to The Show mode even more realistic.

Progressive Batting Performance – Progressive Batting Performance is a feature designed to both reward players for superior performance and penalizes them for hitting slumps. Specific to each individual batter, the players will be rewarded with slight contact bonuses for each batter that performs beyond his “natural ability” while under user control. Conversely, the user will be punished with slight decreases in contact for each batter that performs below his “natural ability”.

Replay Vault – With the new Replay Vault, gamers can now go back to that spectacular diving, behind the back double play from the first inning and show their friends. Replays are available from any part of the game from any inning within that game.

Post Game/In Game Pitcher and Batter Analysis – Stats and match-up analysis’ are a baseball fan’s dream! The Pitch Analysis is a breakdown of all the pitches thrown during the current game being played. Gamers will be able sort by pitcher, LHB or RHB, Pitch type and result. This feature is also available for Batters, and the batter analysis allows for a breakdown of how a batter has performed based on LHP or RHP, Pitch Type and the result.

Pitch Grips – Adding ore authenticity, MLB 08 THE SHOW details the different pitch grips and arm angles that a pitcher has when throwing each pitch. Showing these details in Replay Mode will further enhance the look of the game. 18 different pitch types total! (Four-Seam Fastball, Two-Seam Fastball, Cut Fastball, Split-Fingered Fastball, Curveball, Slider, Sinker, Slurve, Change-Up, Circle Change, Knuckleball, Palmball, Forkball, Knuckle-Curve, Screwball, 10-4 Curve, 12-6 Curve & Gyro).

Crowd Interaction – With the power of the PS3, the MLB franchise is set introduce subtle elements of baseball that, quite simply, couldn’t be done on another platform. A big part of baseball is in the ambiance of the game – having realistic stadiums is mandatory, but the crowd also plays a big part in the overall atmosphere. Gamers will see a vast array of new ambient elements including: fans coming, going and reaching for foul balls, vendors, 7th inning stretch, the wave, standing ovations, dynamic crown actions like hanging K’s, and much, much more. These new subtleties make MLB 08 THE SHOW truly feel like a day at the ballpark.

MLB My Music – Ever wanted to make your own video game soundtrack? With MLB 08 THE SHOW for the PS3 and PSP® gamers will be able to take the music that they have stored on their PS3 HDD and add to the list of music played in the Juke Box.

SCOUT [SportsConnect Online User Tracking] – If you’ve ever had a difficult time finding an opponent that wants to play online with the same gameplay setting as you, this is your feature. SCOUT allows gamers to set their game preferences, stores them on the server, and then allows the system to look for a Quick Match with an opponent that fits their criteria.

In-Game MLB Live Scores – Using our new top of the screen Score Bar display, gamers will get updates on what is going on in the Majors. Along with scores and inning, gamers will also see notables, such as HR’s, complete games, etc.

Online League Play – MLB 08 THE SHOW provides today’s sports fanatics with the ability to set up leagues with anywhere from 6-30 teams with full stat tracking, point benefits and rewards. Gamers can customize the league including choosing players, teams, length of schedule and much more. (Note: There are no cross platform leagues available.)

Online News Service / MLB.com Headline News – Sports fanatics can receive all the current happenings in sports today. Information will be updated a few times each hour with news, trades and events from 31 different feeds, each containing 25 unique items. Users can select general MLB® headlines or updates from all 30 teams instantly. New for 07, MLB 08 THE SHOW offers an enhanced Live MLB Ticker, which shows live status of all MLB games going on around the league – with updates several times a minute. This new view will be complete with who is on base, pitching, batting, on-deck and full inning-by-inning box scores.

Rivalry Mode – For those with a competitive nature, Rivalry Mode allows baseball fans to set up and maintain multi-game rivalries between multiple gamers or versus the Artificial Intelligence (AI), and keeps track of the stats throughout the rivalry.

Franchise Mode – Extending the experience of running a team, performance and player morale are tracked on virtually every level – salary, playing time, batting slot, team performance, and much more.

Career Mode – The Career Spotlight underscores all of the accomplishments and failures during a career and showcases them in the limelight. Gamers still need to call the shots, but now the ramifications of actions are documented.

Season Mode – Grind out the162 game season and deal with day-to-day match-ups, refining the lineup and play for the championship just like the pros.

All-Star Game – Lets gamers take the virtual road trip to New York early to see who prevails for home field advantage in the 2008 Fall Classic.

Multi-Branch Fielding – Branch Point Technology goes to a new level as gamers you can now take full control of fielders and break out of any animation in the process. Change a fielding decision and branch out of any animation after the first branch point. With Branch Point Technology, MLB 08 THE SHOW provides unbelievably smooth, fluid transitions for seamless double plays and relays.

PlayMaker Fielding – The fielding interface brings the player attributes together with the user’s skill level. With the Fielding Zone Marker, the fielder’s fielding attribute rating will determine the size of the zone that surrounds the ball and its eventual landing location. With highly ranked fielders, the ball marker will be displayed sooner and smaller, making it easier to judge fly balls.

Adaptive Pitching Intelligence (API) – Catchers will call the game based on individual strengths and weaknesses of each pitcher and analyze tendencies of batters. Gamers will have the ability to trust the pitches called by the catcher or shake them off. (The catcher’s recommendations are based off of thousands of actual MLB® stats.)

Pitch Command System (PCS) – Delivering unsurpassed authenticity and strategy to pitch selection, a pitcher’s “pitch comfort” will be predetermined based on a best to worst pitch scenario. It’s up the gamer to decide if they should try to “work on a pitch” or just go with what’s working. The more a player works on a pitch, the better it becomes, and the more a gamer neglects a pitch, the harder it becomes to work the zone.

Release Point Pitching – Taking video game pitching to a whole new level, gamers must utilize a timing mechanism to learn and realize each pitchers pace and release point, which varies from pitcher to pitcher.

Pitching Confidence Meter – The ultimate pitcher/batter interface returns. Additionally, Pitcher Confidence plays a role in a gamer’s ability to hit release points in the all-new pitch meter, while frequency of mistakes will impact the confidence level of a gamer’s hurler, making it more difficult to paint the corners of the strike zone.

Guess Pitch – Baseball fans can attempt to master the ability to knock one out or hit the grounder to advance the runner by checking the pitch history and correctly guessing which pitch and the location that the pitcher will throw next. If the correct pitch is selected, the power attribute is increased in attempts to leave the yard in a hurry.

My Sliders (Up/Downloadable) – The My Sliders option gives users the ability to create their perfect game settings offline by adjusting game sliders. Gamers can then save these adjustments to memory and, when online, upload to them to the MLB 08 THE SHOW server for other users to try and let the online community be the judge on finding the perfect game.

MLB® Player Motion Captures – MLB 08 THE SHOW features dozens of professional athletes including David Wright, David Ortiz, Eric Chavez, Roger Clemens, Shawn Green, Tony Gwynn, Trevor Hoffman, Tim Hudson, Darryl Hamilton, Troy Percival, Brett Tomko, Mo Vaughn and more.

Thousands of Personalized Animations – Authenticity: featuring personalized player animations for everything from walk-ups, rituals, stances and swings and even emotions.

New Umpire Personalities – Providing even more realism to the diamond, MLB 08 THE SHOW features umpires with unique tendencies and animations. Each umpire will have his own definition of the strike zone, and it’s up to the gamer to figure out if the umpire is calling the zone high, low, or giving the corners.

MLB 08 THE SHOW sets the bar high with the Progressive Commentary that changes as the user progresses throughout the game by adapting to current actions and situations.

Managers / Coaches – MLB® managers and coaches will be on the field calling the shots.

MLB Authenticity, Subtleties & Nuances – MLB 08 THE SHOW features drag bunts, wild pitches, broken bats, check swings, off-line throws and much more.

Wind Effects – MLB 08 THE SHOW features a wind display showing wind speed and direction. Depending upon the severity of the wind, the ball will drift according to the speed and direction. Wind effects will force the player to take the proper route to the ball and make adjustments on the fly.

3-Man Booth & Progressive Commentary – Rex Hudler, Matt Vasgersian and Dave Campbell provide the most comprehensive commentary heard in any baseball videogame

*The list released by Sony had some incorrect information. There will be 25 man rosters (not 40) and 2008 All-Star Game is played in Yankee Stadium.

As I said, if you like video games and don't own a PS3 you may want to think of purchasing one, because this bad boy ain't available on any other system .

And tho our health we drank a thousand times, Its time to ramble on. >K

Posted on: January 20, 2008 12:00 am
Edited on: January 20, 2008 12:05 am
 

Reflecting on what could have been...

Now that I've had a few weeks to calm down after the Jim Sorgi affair and look over the season that was, I've come to the realization of what could have been. The Browns, for all their success this season were only a handful of plays from being 13-3 and hosting either a wild card game or (gasp) earning a first round bye (not sure how the tie breaker would have played out with the Dolts, er Colts). Three games could, check that, should have seen us winning. They are, in order:  

1. Week 3 @ Oakland. The field goal that wasn't. Phil Dawson kicked what seemed to be the winning field goal in the final few ticks against the Raiders. But wait... first year Oakland HC Lane Kiffin called a timeout as the ball was snapped. Dawson then proceeded to miss the second attempt. I really hope the NFL puts a stop to this.

2. Week 10 @ Pittsburgh. Second half collapse. Lacking what seemed to be a killer instinct, the Browns, who led 21-9 entering the second half, allowed the Steelers back into the game and the defense couldn't stop Ben Roethlisberger. This game also featured the infamous time-out/ challenge gaffe by Romeo Crennel. Another last minute field goal was missed by Dawson, this time it would have tied the game.

3. Week 13 @ Arizona.  K2 was clearly forced out! Playing a very lackluster game all day, the Browns should have actually won this game. A final drive engineered by Derek Anderson culminated in a 37 yard TD to Kellen Winslow Jr. to tie the game with the extra point still to be kicked. However, the blind sideline judge who was watching the entire play called Winslow out of bounds. It was clear that K2 only got one foot down in bounds, but the 2 Cardinals DBs had obviously forced him out. Heck, one of them was holding Winslow in the air while the other gave him a fore-arm shiv to the back to push him out. Ugh!

By the bye, this season was very successful, and only gives hope to the future. It should be an interesting off-season for the Brownies, and I have all the faith in the world that Phil Savage will do everything in his power to win the Division next year!

And tho our health we drank a thousand times, Its time to ramble on. >K

Posted on: January 19, 2008 9:23 pm
Edited on: January 19, 2008 9:32 pm
 

Pats/Pack Super Bowl??

Mulling over the possibilties of the upcoming Super Bowl, and I find it hard to come up with a good match-up. The obvious choice is the Patriots vs. the Packers, but I wonder to myself how good of a game it would be? It is a rematch of the '95 (?) SB, and the funny thing is that one of the QB's (Brett Favre) remains the same. However I think that the result will be drastically different, unless the officiating is lax. If the officials allow the Pack DB's, Charles Woodson and Al Harris, to play their physical style, it might be a decent game. But I don't see this happening, as I'm pretty sure that the zebras will be calling a tight game and that should mean a lot of pass interference/ defensive holding calls. If the GB duo has to play off of Randy Moss, Wes Welker and Donte' Stallworth then it's game over. Now, having said this, you would think the NFL will go over this before the game and realize that if they let the players play it will be a good matchup. I would like to see that happen, as the officials seem to try to hog a lot of the spotlight during big games, which as a fan I hate to see. Boys, keep your whistles in your pockets, and if this is the Super Bowl to be, make the Patriots earn their place in history :)

 And tho our health we drank a thousand times, Its time to ramble on. >K

Category: NFL
 
 
 
 
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